|
Sonic 3D Attack
2002 - Full Game - Created using Click & Create (Multimedia Fusion Express)
|
|
|
Eggman made another Death Egg - stop it! This was the first game I ever made, when I was only 9 years old. While it isn't exactly fun (in fact it is barely a game) I think it's a testament to Clickteam that I could figure out CnC even at such a young age, and make something halfway coherent. |
|
|
Sonic 3D Attack 2
2002 - Full Game - Created using Click & Create (Multimedia Fusion Express)
|
|
|
After the events of Sonic 3D Attack 1, the Death Egg has crashed to the ground. Sonic has to destroy the remaining badniks and Eggman. This was rapidly developed following S3DA1 and already shows massive improvement in my understanding not only of the software, but of what makes a game a game. Now featuring real gameplay and high scores! |
|
|
Sonic 5 Revised
2004 - Full Game - Created using Multimedia Fusion 1.5
|
|
|
A "remake" of an unfinished game from my early development days. This fleshes it out into a complete game. Unfortunately, it is absurdly buggy. |
|
|
Sonic Chaos Planet (v1)
2005 - Unfinished - Created using Multimedia Fusion 1.5
|
|
|
Download (Windows - x86)
(Demo 1 from SAGE 10 - 3.81 MiB ZIP) Requires Windows 95 or later. Download (Windows - x86) (Demo 2 - 20.0 MiB ZIP) Requires Windows 95 or later. |
|
|
Shortly after the Doomsday Zone events in Sonic 3 and Knuckles, Sonic falls through space onto a strange orbiting ruin. As he recovers from the fall, a ship goes past him, towards Earth. Eggman still has some tricks up his sleeve... With the advent of "360 degree engines" in the Sonic fan gaming community, actual Sonic-esque physics became accessible to the masses. So of course I decided to go nuts and try to make an overly amibitious adventure. Between Demo 1 and Demo 2, the project became a collaborative effort with Hinchy, who had already been helping me a lot during this time period in providing logos and web hosting. The product of this collaboration was a completely custom-made soundtrack in Demo 2! That was still a rarity at the time. While it didn't end up working out, Hinchy later went on to compose the soundtrack for a much more well known Sonic fan game - Sonic Time Twisted! |
|
|
Sonic Chaos Planet (v2)
2006-2007 - Unfinished - Created using Multimedia Fusion 2
|
|
|
A revival of the 2005 project. I ported the code over to the newly released MMF2 and tried to simultaneously scale down and scale up the game. It uses similar ideas to "v1" but lost the custom soundtrack and improved the level design. This demo was the only one released and it suffered from performance issues on computers of the time (for reasons I am still not sure about!). Several more levels were started but not released. Following this version's decline, I started to pivot away from Sonic fan games for a while in favor of trying my hand at indie development. That said, despite the tepid reactions at the time, I'm often surprised by people reaching out to say they remember this project. Thanks, and I'm glad I made an impression somehow! |
|
|
microSonic
2007 - Unfinished - Created using Multimedia Fusion 2
|
|
|
An early example of a game made using the (at the time new) Sonic Worlds framework, I wanted to put a small project together - figuratively and literally. Then, I started high school and got really distracted and couldn't even finish something with only 4 planned zones. Whoops! This demo from SAGE 2007 is the most that ever got released. |
|
The rest of these games are all "intentionally bad" games created for the Really Amateur Games Expo (RAGE) game jam, which usually occurs annually as an offshoot of the Sonic Amateur Games Expo (SAGE). These are great opportunities for me to make fun of Sonic (sheesh, I'm a Sonic fan, that's the only way to stay sane), and the short timeframe actually encourages me to make something and finish it. Don't expect polished quality, these are just for laughs!
|
Sonic the Hedgehog 4: Episode Min3cart
2022 - Full Game - Created using Construct 3
|
|
|
Download (Windows - x86)
(v1.02 - 12.2 MiB ZIP) Requires Windows 7 or later and the Microsoft Edge WebView2 runtime. Play online in your browser (Experimental - has not been extensively tested) |
|
|
After he noticed it worked really well in Sonic 4: Episode 1 on mobile, Eggman set up a trap to glue Sonic into a minecart... permanently! Sonic must now defeat Eggman while at the mercy of an unexplainable physics model where changing the camera view causes gravity to shift. Barrel through the levels and try to set a new record! Created for RAGE 2022 in one week. The theme was "Sonic 4: Episode 3". I decided to take the absurdly stupid motion-control minecart levels from the mobile version of S4:E1 and make them even worse. |
|
|
Sonic Mania USA
2024 - Full Game - Created using Construct 3
|
|
|
Download (Windows - x86)
(v1.01 - 6.74 MiB ZIP) Requires Windows 10 or later (probably) and the Microsoft Edge WebView2 runtime. Play online in your browser (Experimental - has not been extensively tested) |
|
|
When Sonic opened a door after climbing a long stair in his dream, another world spread before him and he saw a true sequel to Sonic Mania, better than any 2D Sonic game that came before it. After awakening, Sonic went to a cave nearby and to his surprise and dismay he saw that Sonic Team had deemed Sonic Mania 2 to be too similar to Sonic Mania 1 for Western audiences to accept... Created for RAGE 2024 in two weeks. The theme was "Sonic Mania 2". So why not riff on Nintendo's antics with Super Mario Bros. 2? (And a few other things) |
|
|
Sonic Arr! Pirate Hedgehog in Hawaii
2025 - Full Game - Created using Construct 3
|
|
|
Download (Windows - x86-64)
(v0.99 - 12.9 MiB ZIP) Requires Windows 10 or later (probably) and the Microsoft Edge WebView2 runtime. Download (Linux - x86-64) (v0.99 - 120.8 MiB ZIP) Uses Chromium Electron Framework. Construct's CEF export targets Ubuntu 22.04 and newer. Anything else, your mileage may vary - It Works On My Machineā¢. Play online in your browser (Experimental - has not been extensively tested) |
|
|
Created for RAGE 2025 in one week. The theme was "Sonic R 2"... and what does a pirate say? "Arr!" I decided to go a bit more absurd in this, and arguably, it doesn't play horribly, so the weirdness is the draw this time around. At the time, I was experimenting with Construct's 3D capabilities, resulting in a kind of arcadey mix of OutRun and Space Harrier. How long can you survive? |
|
|
SonicN Re-N-Gaged
2026 - Full Game - Created using Construct 3
|
|
|
Download (Windows - x86-64)
(v1.0 - 9.8 MiB ZIP) Requires Windows 10 or later (probably) and the Microsoft Edge WebView2 runtime. Download (Linux - x86-64) (v1.0 - 127.0 MiB ZIP) Uses Chromium Electron Framework. Construct's CEF export targets Ubuntu 22.04 and newer. Anything else, your mileage may vary - It Works On My Machineā¢. Play online in your browser (Experimental - has not been extensively tested) |
|
|
To celebrate the 23rd anniversary of SonicN's release, Sega has decided to ensure that its influence on mobile gaming is never forgotten. Therefore, in collaboration with Nokia, SonicN is being re-released for the most durable platform of all time... The Nokia 3310. Created for RAGE 2026 in one week. The theme was "Sonic Advance 4". What came to mind to me was the weird Nokia N-Gage port of the original Sonic Advance, SonicN. I decided to make it worse by making a simulation of an early mobile phone - monochrome with green backlight display and a single channel beeper for sound. This game will frustrate you with its low framerate, annoying music, and gameplay that is basically entirely based around horrible leaps of faith due to the tiny screen resolution. It's probably more than a real Nokia could have done, but it's about that OG mobile gaming feeling! |
|






























